Video
games often get a “bad rap,” derided as “mindless” entertainment, seen lacking
the gravitas of other forms of cultural expression (e.g. artwork, music,
literature, etc.), and enmeshed in debates on issues such as violence. The
Close Playing series invite us to treat video games seriously as cultural
texts. In this panel, the second of a three part series, Benjamin Walsh (Pure
Bang Games), Yuzun Kang (Pure Bang Games), and Elizabeth Bonsignore (UMD)
address how video game companies attempt to reinvent the ways consumers
interact with games while attending to marketplace imperatives.
Close
Playing is sponsored by the Honors Humanities living-learning program, whose theme for 2012-2013 is “Humans 2.0.”
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