Friday, October 12, 2012

“Close Playing II: The Video Game Industry -- An Insider’s Perspective”

Monday, October 15th from 5:30-6:30 pm in Tawes 1100.

Video games often get a “bad rap,” derided as “mindless” entertainment, seen lacking the gravitas of other forms of cultural expression (e.g. artwork, music, literature, etc.), and enmeshed in debates on issues such as violence.  The Close Playing series invite us to treat video games seriously as cultural texts. In this panel, the second of a three part series, Benjamin Walsh (Pure Bang Games), Yuzun Kang (Pure Bang Games), and Elizabeth Bonsignore (UMD) address how video game companies attempt to reinvent the ways consumers interact with games while attending to marketplace imperatives.

Close Playing is sponsored by the Honors Humanities living-learning program, whose theme for 2012-2013 is “Humans 2.0.”

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